exengne_demo.avi - eXeNgNe - Game framework / renderer written in C++ using OpenGL.

Rippable cloth physics using my verlet physics engine with added octree. This demonstrates dynamically moving objects inside the octree.

Quake3 BSP Renderer using PhysX Physics engine to destroy the world.

View screen shots displaying my bezier patch evaluator: Engine screen shots

Joe Coady - Showreel - 2D Lights (2003)