Contact Infomation

Email: JoeCoady@gmail.com

Website: www.enginecoding.com

Phone (+61): 04 3180 7000

Current Location: Coffs Harbor (Aus)



Download my Resume (.doc): JoeCoady_Resume.doc

Download my Resume (.pdf): JoeCoady_ResumePDF.pdf

Online Resume

Download My Full Resume: JoeCoady_Resume.doc

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OBJECTIVE:

Pursue a career in games development with a major focus on online gaming.



Languages and Programming

       * Languages: C, C++, LUA, PHP, HTML, SQL, UnrealScript™, VB, XML

       * APIs: DirectX, OpenGL, FMOD, Windows

       * Game Engines: Unreal 3, Ogre3D



Applications

       * Databases: SQL

       * Microsoft Office: Word, Excel, Powerpoint

       * Graphic and Design: Photoshop, Illustrator, Flash

       * 3D Modelling: 3DStudio Max, ZBrush

       * Operating systems: Windows, MacOSX, Linux (Mandrake, Ubunto)



Other Skills

       * Excellent communication skills

       * 3D Mathematics: Linear Algebra – Vectors, Matrices, Quaternions

       * Ability to adapt to new languages and APIs quickly

       * Ability to work under pressure.



EDUCATION:

1999 - 2004

Coffs Harbour Education Campus

High School Certificate (HSC)




2004 - 2007 Qantm College

Bachelor of interactive entertainment (Games Programming Major)



Solo Project:__eXeNgNe

A 2D / 3D games programming framework, written completely in C++ using

OpenGL as its core rendering backend. Object orientated design making it extremely easy to integrate other systems.



Prifessional Project:__Edge of Twilight

When: 2008-2009

Position: Programmer

Company: Fuzzyeyes Studios

Location: Brisbane, Australia

Project Name: Edge of Twilight

Languages: C++, UnrealScript™

Engine: Unreal Engine 3



Description:

A third person, action-adventure game developed for the PS3, XBox360 and PC platforms. It

presents a unique post-apocalyptic steam-punk fantasy world that has been split into

separate realms of day and night. The game play is a mix of combat, exploration and puzzlesolving




Roles and Responsibilities:

My main responsibility for the first year of the project was to develop the A.I system used in the game. I would be given a 3D Model along with starting animations and I would have to implement phase one from the design documents. During this phase I worked closely with

both the designers and animators to create something enjoyable for the game.



During the second year I worked on many different aspects of the game. I implemented new game play mechanics such as player combat, volumes, camera systems and editor tools; I even coded more abstract things such as the new Asus Motion Controller into UnrealEngine3

for our game as a possible bundle deal with Asus.


About Me:

I'm currently Living in London. I arrived on 13/11/09 and currently looking for work as a programmer. Prior to moving to London I took 2 months off work and travelled around Europe. My goal now is to find work and live in London for the next two or more years.



Before coming to Europe I was employed as a Games Programmer working for Fuzzyeyes. Fuzzyeyes is an Australian based game studio working on the highly anticipated Edge of Twilight; a third person action adventure game for the PS3, XBox360 and PC platforms. My role within this professional team varies in scope dependent on the needs of the project; everything from implementing new game play mechanics and editor tools to modifying the engine itself.



Shortly before my employment at Fuzzyeyes, I studied at Qantm College receiving a 'Bachelor of Interactive Entertainment' with a 'Games Programming' major in 2007.



Me: