Download My Full Resume: JoeCoady_Resume.doc
----------------------------------------------------------------------
OBJECTIVE:
Pursue a career in games development with a major focus on online gaming.
Languages and Programming
* Languages: C, C++, LUA, PHP, HTML, SQL, UnrealScript™, VB, XML
* APIs: DirectX, OpenGL, FMOD, Windows
* Game Engines: Unreal 3, Ogre3D
Applications
* Databases: SQL
* Microsoft Office: Word, Excel, Powerpoint
* Graphic and Design: Photoshop, Illustrator, Flash
* 3D Modelling: 3DStudio Max, ZBrush
* Operating systems: Windows, MacOSX, Linux (Mandrake, Ubunto)
Other Skills
* Excellent communication skills
* 3D Mathematics: Linear Algebra – Vectors, Matrices, Quaternions
* Ability to adapt to new languages and APIs quickly
* Ability to work under pressure.
EDUCATION:
1999 - 2004
Coffs Harbour Education Campus
High School Certificate (HSC)
2004 - 2007 Qantm College
Bachelor of interactive entertainment (Games Programming Major)
Solo Project:__eXeNgNe
A 2D / 3D games programming framework, written completely in C++ using
OpenGL as its core rendering backend. Object orientated design making it extremely easy to integrate other systems.
Prifessional Project:__Edge of Twilight
When: 2008-2009
Position: Programmer
Company: Fuzzyeyes Studios
Location: Brisbane, Australia
Project Name: Edge of Twilight
Languages: C++, UnrealScript™
Engine: Unreal Engine 3
Description:
A third person, action-adventure game developed for the PS3, XBox360 and PC platforms. It
presents a unique post-apocalyptic steam-punk fantasy world that has been split into
separate realms of day and night. The game play is a mix of combat, exploration and puzzlesolving
Roles and Responsibilities:
My main responsibility for the first year of the project was to develop the A.I system used in the game. I would be given a 3D Model along with starting animations and I would have to implement phase one from the design documents. During this phase I worked closely with
both the designers and animators to create something enjoyable for the game.
During the second year I worked on many different aspects of the game. I implemented new game play mechanics such as player combat, volumes, camera systems and editor tools; I even coded more abstract things such as the new Asus Motion Controller into UnrealEngine3
for our game as a possible bundle deal with Asus.